![]() ![]() And if you're not a pro you can send everything to one spot. The pros can always do their micromanagement. Especially in a tournament game it's added excitement because you're thinking, is it going to work or not? I have these units and if I just path them over here they know that some of them might not make it. People want the really strange pathing or the fact that sometimes the Reavers shot kind of just disappears because the Scarab can't path to where it wants to go. But when you get into the details, you can still look at each individual piece and ask, 'is this a bug we should fix or is it that now after 20 years, it's so established and so ingrained that people think, no you can't change that?' So, I guess there were a few of those smaller things around the edges where we have to engage with the community and get feedback from them and ask, 'is this a bug we need to fix or is this something that you all rely on now?'īS: And it's true. GD: We always decided from the start that gameplay was not going to change. But along the way, were there any thoughts about making some tweaks like how many units you can control at once or unit pathing? Or was it the plan from the get go? GD: I can say as a fan of both games, I watched GSL and ASL. Maybe we'll get some StarCraft 2 players, but we support StarCraft 2 and we love that game. So, I hope that the people who play StarCraft 2 and never had a chance to play the original might give this some attention. The people that love StarCraft, we're focusing on them. The people that love StarCraft 2 are still going to love StarCraft 2. GS: What effect do you think this is going to have on the StarCraft 2 player base?īS: I don't really know if it's going to effect it too much. So, yes it's kind of a much bigger thing than a content patch. Now you can launch it through the Blizzard app and your account accesses the game, a new chat system, and matchmaking are huge features that we're bringing in as well. GD: And it also extends beyond the artwork even though that's an amazing part of it. And we're even going through the old cinematics and upscaling them, and remastering the sound and everything. I wouldn't say it's a full new game because the gameplay is exactly the same as how it's been for 20 years, but when you look at it, you go, 'man this is totally a new experience.'īS: All of the artwork in the game, all the menus are brand new and have been remade. It's a lot more than just a small content patch. GD: I think when you see the 4K sprites, you start to understand the volume of work that was done here. GS: Were there any thoughts of implementing this as a patch instead of rebranding it as StarCraft Remastered in order to push out all these assets, like 4K and matchmaking? So, this is one of those times where we could really make it shine again. But again, you go to these tournaments and they're showing a 640x480 resolution screen up there and it doesn't really hold up. People are still playing this game, and why aren't we the ones that are supporting it? And as we did this, we're thinking, 'why don't we do a whole upgrade pass on it too and see if we could keep the aesthetic, and play the HD and SD versions.' We're not changing any of the gameplay because that's why people are playing it. I think we haven't had a patch since eight years ago. Then, it kind of became a bigger thing of 'hey, let's give it a refresh in terms of the graphics and other things.' That was the motivation behind it.īrian Sousa: It's amazing that after almost 20 years people are still playing this game, and I think Blizzard could have stepped in a little bit earlier to keep supporting StarCraft. Grant Davies: I think StarCraft has been such a huge and influential game over the years and it lives large in so many people's memories that after 20 years, the time felt right to circle back to this franchise and fix some of the issues, like working on modern operating systems. Now Playing: What's The Deal With Starcraft Remastered? - The Lobby ![]() ![]() By clicking 'enter', you agree to GameSpot's
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